👀 Screen-Squint Syndrome! 👀

Yikes! It seems you're trying to launch this digital masterpiece on a device so tiny, ants are pitching it as prime real estate. That gadget's squeezing pixels tighter than jeans after Thanksgiving dinner. Here's a hot tip: trade in that digital breadcrumb for something with a bit more real estate. 📱➡️🖥️ Let's upscale from tickler to blockbuster, shall we? Bigger is better... at least for epic gaming and app adventures!

Are you brave enough? To descent? To descent deep down into the darkness and claim the legendary treasure? Yes? Let's see about that ...

Version: ENGINE:
Prototype LIB:
MAZE:

Instructions:

Survival guide:

'Train' your hero to adapt to his environmental challenges.

Running away is always a possibility.

Game will save a checkpoint whenever you descend the stairs to a new level for the first time.

KEYS:

Use cursor keys to move.

CTRL ... cast magic.

H ... use healing potion

M ... use mana potion

A, D ... move scroll selection cursor

TAB ... level up

ENTER ... cast selected scroll

F4 ... pause/resume game

SCROLLS:

Light

Magic lamp: inreased range of map revealing dungeon

DrainMana

Drain Mana: drains mana from all creatures in the area. Also yours!

BoostWeapon

Increase the damage of your weapon for certain duration.

BoostArmor

Increase your armor for certain duration.

DestroyArmor

Decrease your opponent's armor in the certain range.

DestroyWeapon

Decrease the damage of your opponent's weapons in the certain range.

Cripple

Cripple: Decrease speed of the nearby monsters.

Invisibility

Invisibility: I will let you figure this one by yourself ...

Magic Boost

Magic Boost: boost your magic abilities for a while

Petrify

Petrify: petrifies all enemies in a certain range

Luck

Hero's luck is temporarily increased. One of the game's mysteries.

HalfLife

Monster's life energy in the certain range is halved.

About:
Sword of Fargoal

'Deep Down Into the Darkness' is a nostalgic nod to the 1983 Commodore 64 classic Sword of Fargoal, which borrowed a page or two from the legendary 1980 Unix game Rogue. This game takes "old school" to new depths, literally and figuratively!

Not only does the game feature cutting-edge pathfinding technologies like Dijkstra's and A* algorithms, but it also introduces my own secret sauce — an algorithm for procedural dungeon generation that ensures every plunge into the abyss is as unsettling as it is unique. So, grab your virtual torches, folks —l et's see how deep the rabbit hole really goes!

Rogue


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